![]() ![]() So after looking at the data, it does appear that Obedience is better than the average Insight as far as damage goes, but with a higher roll Insight becomes just as good and potentially better than obedience. Insight Level 12-17 Meditation Aura When Equipped +35% Faster Cast Rate +200-260% Enhanced Damage 180-250% Bonus to Attack Rating +1-6 to Critical Strike (16-46% chance of double damage) +5 to all Attributes 23% Better Chance of Getting Magic Items +9 to Minimum Damage Adds 5-30 fire damage +75 poison damage over 5 seconds +2 to Mana after each Killīecause Insight has varying rolls that affect damage(%ed, %AR, +critical strike), I did analysis for worst roll, average roll and best roll. Obedience 30% Chance to cast level 21 Enchant when you Kill an Enemy - (this adds 74-96 fire damage and 200% attack rating) +40% Faster Hit Recovery +370% Enhanced Damage -25% to Enemy Fire Resistance 40% Chance of Crushing Blow (1/4th damage vs cow, 1/8th damage vs baal) +200-300 Defense All Resistances +20-30 -25% Target Defense Adds 3-14 cold damage +10 to Strength +10 to Dexterity Requirements -20% I first used Hell cows as the enemy of choice to do the calculations and then Hell Baal. I did some analysis using the Maxroll calculator.įor my analysis, my merc is a level 87 act 2 nm holy freeze merc and used the same base(ethereal thresher) for both runewords, tal's helmet, and treachery runeword. ![]() So which runeword deals the most damage? Let's find out what the research shows. Insight is generally the choice if you need the mana regen from meditation and Obedience is the consensus for builds that don't need the aura. Let's take a look at the two most best act 2 merc runewords not named "Infinity" and see which is better if you don't need Meditation.
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